AI Insights · Timothy · April 2024
Top 5 Disney Games on iOS in Central America: Q1 2024 Performance
Explore the performance of the top 5 Disney games on iOS in Central America during Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Disney games on iOS in Central America showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these applications.
Disney Speedstorm saw fluctuating weekly revenue, peaking at approximately $426 in the final week of January. Weekly downloads experienced a decline early in the quarter, dropping from around 6.1K to 3.1K by the end of January, but rebounded to 3.6K by the last week of March. Active users showed a steady increase, starting at 44.9K in early January and reaching 52.2K by the end of March.
Marvel Contest of Champions had a notable weekly revenue peak of $25.6K in the first week of January, followed by a dip and another peak of $25.4K in mid-February. Weekly downloads remained relatively stable, fluctuating between 2K and 3.6K. Active users showed a slight decline from 16.9K to 14.5K throughout the quarter but ended with a modest increase to 15.8K by the last week of March.
Disney Emoji Blitz Game experienced a varied revenue trend, with a high of $7.8K at the end of February. Downloads saw a significant drop from 6.5K in mid-January to 355 in early March, before recovering to 1.8K by the end of the quarter. Active users peaked at 9.1K in mid-January but declined to around 6K by the end of March.
The Simpsons™: Tapped Out had stable weekly revenue, with a notable peak of $3K in mid-March. Weekly downloads remained consistent, ranging from 1.5K to 2K. Active users hovered around 12.8K to 13.7K, maintaining a steady presence throughout the quarter.
Disney Coloring World showed steady revenue, peaking at $2.2K in the first week of January. Downloads saw a gradual decline from 1.9K to 728 by early March, with a slight recovery to 1.1K by the end of March. Active users started at 3.2K in early January and saw a decrease to 2.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.